Deadlock Patch Notes November 7 Trapper Buffs Nerfs Other Changes

Deadlock November 7 Patch Notes

New Hero in Hero Labs

Trapper is added to Hero Labs, increasing the number of unreleased heroes in the game. Expanded Hero Labs support to Private Lobbies, Private Bot Games, and Sandbox, allowing for anytime access. Various Experimental Hero adjustments are detailed in the in-game Hero Labs notes.

Gameplay Changes

Quickbuy

Right-click shop items to add them to your queue. Return to the shop to auto-purchase affordable items in order. An HUD indicator signals when the next item is purchasable. Settings allow for hotkey-based purchase mode.

HUD, UI, and Misc Changes

The dashboard now pre-compiles shaders, maps, and other resources to improve load times and reduce in-game hitching. A visual indicator now highlights the most prevalent item types (Weapon, Vitality, Spirit) in the build browsing. A Recent Purchases log in the Shop displays items bought by players during a match, ordered by recency. Added support for the Steam Game Recording Timeline API, automatically marking kills, deaths, and team objectives. Implemented a setting to force the game to take focus when unpaused. Enabled hovering over party members in the dashboard queue to view their roster. The left-side HUD Hero Stats are now hidden by default, and viewable with ALT or TAB. Temporarily modified stats are always visible. Added hover tooltip descriptions to left-side HUD stats. Slightly adjusted the Active Reload indicator UI. Added “Frenzied” text when below 50% health with Frenzy active. A Social tab in Settings includes Streamer Mode, Steam content filtering support, and incoming chat visibility settings.

Gameplay Adjustments

Bots are more aggressive towards Shrines and Patrons during base pushes. Fixed a brief regen gain issue when crossing the enemy fountain’s Veil. Corrected Commends for All Heroes not displaying correctly in player profiles. Updated McGinnis Barrage explosions for clearer AoE indication. Fixed the shop search ‘x’ button not clearing the search box. Sinners Sacrifice now has a final damage state for better clarity. Resolved Quantum Entanglement issues with unit movement near geometry. Fixed various Duplicate Hero bugs in private lobbies. Corrected Grey Talon assist credit while flying Guided Owl. Fixed Sinner’s Sacrifice’s inconsistent facing direction. Resolved a rare shield regeneration bug. Addressed Trooper getting stuck in the base. Improved melee orb securing responsiveness. New effects for Viscous heavy melee. Added ambient looping sounds for each bridge power-up. Fixed Vindicta animation issues. Added a new zipline animation for Vindicta. Looped music resumes after interruption by transient cues. Various bug fixes for looping sound effects. Improved Mo & Krill heavy melee animation readability. Reduced visual clutter on Seven and Wraith’s high fire rate tracers. Updated Fortitude effects. Added missing Mirage lean animation near walls. Improved Sand Blast distance and AoE readability. Fixed health regen effect inconsistencies at max health. New sounds for Yamato’s Power Slash, Flying Strike, and Shadow Transformation. New sounds for Lash’s Ground Strike and Flog.

Steam Input and Controller

Renamed “Mouse Wheel” to “Chat Wheel.” Added missing Steam Input Actions from Key Bindings, including Fly Up/Fly Down. Added a “Replay Controls” action set. Enabled Steam Deck Key Bindings Screen visibility. Improved glyph-swapping behavior with mixed input types. Added a Controller tab for specific options. Added a Steam Input Configurator launch button. Added Glyph Locking options: Automatic, Keyboard & Mouse Only, GamePad Only. Fixed a spectator mode crash related to the controller button state. Fixed controller functionality until level loading. Updated official Steam Input configs for Steam Deck and DualSense. Removed Legacy Analog Modes in favor of new Camera-specific Steam Input modes.

Gameplay Balance

Troopers no longer change soul sharing rules post-laning phase. Troopers no longer gain a 20% bounty increase at 8 minutes. Hero Kill gold increased from 150-1400 to 175-2000 (0-45 minutes). Neutral Creeps now grant 5% fewer souls. Troopers take 28% more damage from Guardians. Walkers’ damage against players increased by 10%. Guardians prioritize attacking enemy players within 15m of a hero-shooting enemy player. Added Cosmic Veils to Mid ground floor entrances for one-way vision. Slightly adjusted Biased Urn delivery locations. Minor respawn curve adjustments. Walker armor loss over time now occurs at 16m instead of 14m. Trooper Spirit resist reduced to 30% at 25 minutes. Increased Mid Boss Rejuv Trooper Health by 30%. Fixed Trooper resistance against Base Guardians. Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes

Map Changes

Redesigned the warehouse interior for front entrance access from Tenements and Music Hall. Relocated warehouse interior stairs to the underground tunnel.

Removed fire escape railings. Smoothed rooftop navigation. Removed chimney-angled supports and collision from small props. Added Bodega rooftop stairs. Replaced small chimneys and spikes with larger roof spikes for zap trigger indication. Replaced temporary antennae with menacing versions for zap trigger indication.

New Hotel building art pass and changed player spawn area exit location.

Deadlock Patch Notes: Item Buffs and Nerfs

Here are all the item changes including buffs and nerfs from the Deadlock patch notes today on November 7:

Weapon Items

Vitality Items

Spirit Items

Deadlock Patch Notes: Hero Buffs and Nerfs

Here are all the hero changes from the latest Deadlock patch notes for November 7. This includes all the buffs and nerfs: HeroChangesAbramsBuff: Reverted Melee attack speed reductionBuff: Shoulder Charge can now again use left/right strafe to slightly change directionBuff: Shoulder Charge now carries momentum at the end of the chargeBuff: Siphon Life spirit scaling increased from 0.3 to 0.36Infernal Resilience Damage Regen reduced from 15% to 14%Buff: Infernal Resilience Damage Regen duration increased from 18s to 20sNerf: Infernal Resilience T3 reduced from +8% to +7%Fix: Fixed an issue where Seismic impact would travel more downwards instead of the facing directionBebopBuff: Sticky Bomb damage gained per hero impact increased from 1% to 1.5%Nerf: Sticky Bomb damage gained per hero kill reduced from 5% to 4%Nerf: Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor’s debuff)Nerf: Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)Buff: Sticky Bomb now has 2x cast range when used on alliesNerf: Hook damage reduced from 40 to 10Buff: Hook damage now has spirit scaling of 2xNerf: Hyper Beam now goes on cooldown for 3 seconds when canceled during precastDynamoBuff: Now gains 1% Bullet Resist per Boon (0->14%)Fix: Fixed Quantum Entanglement sometimes not moving you to the destination properlyBuff: Singularity now deals 1.5% Max HP in the base abilityBuff: Singularity T3 increased from 3.8% to 4%Nerf: Singularity Base DPS reduced from 60 to 45Grey TalonNerf: Base bullet damage reduced from 27 to 24Buff: Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)Nerf: Falloff range rescaled from 22m->58m to 18m->54mNerf: Rain of Arrows strafe distance with stamina reduced by 30%Nerf: Charged Shot hitbox size reduced by 20%HazeNerf: Bullet Dance no longer hits 2 targetsBuff: Bullet Dance now grants +30% Fire RateBuff: Bullet Dance now allows you to use items during itBuff: Sleep Dagger T3 now also causes targets to wake up with -40% Fire RateInfernusNerf: Catalyst slow reduced from 40% to 35%Nerf: Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%IvyBuff: Watcher’s Covenant Fire Rate spirit scaling increased from 0.2 to 0.3Buff: Watcher’s Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3LashBuff: Ground Strike can now be cast while on the ziplineFix: Fixed interaction between Mirage’s tornado and Death SlamBuff: Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently)McGinnisNerf: Mini Turrets DPS reduced from 60 to 40Nerf: Mini Turrets health reduced from 20% max HP to 15%MirageNerf: Bullet size reduced from 6 to 5Nerf: Tornado speed reduced from 20m to 18mNerf: Torando Lift Duration reduced from 1.1s to 1sNerf: Fire Scarabs T2 reduced from -15% Bullet Resist to -10%ParadoxBuff: Bullet velocity increased from 411 to 525Nerf: Time Wall no longer has chargesNerf: Time Wall no longer deals 10% Max Health DamageBuff: Time Wall cooldown reduced from 37s to 25sBuff: Time Wall T2 is now Deals 10% Max Health DamageBuff: Kinetic Carbine Max Damage Amp increased from 85% to 100%Nerf: Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)PocketBuff: Barrage spirit scaling increased from 0.4 to 0.5Buff: Light melee damage increased from 63 to 75VindictaNerf: Base bullet damage reduced from 15 to 13Buff: Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)Buff: Stake duration increased from 1.75s to 2sNerf: Flight T2 reduced from +8s to +6sNerf: Crow Familiar tick rate changed from every 0.5s to every 1sNerf: Assassinate starts at 25% power instead of 50% powerViscousBuff: The Cube health regen now scales with spirit at 0.2Buff: Goo Ball down dash ability moved from T3 to base abilityBuff: Goo Ball size now increases with range upgrades (doesn’t affect collision with world)Fix: Fixed some hit detection issues with Goo BallWardenBuff: Now has +1 SprintBuff: Bullet Velocity increased from 213 to 290Nerf: Last Stand now goes on cooldown if you die or the ability is interrupted while castNerf: Last Stand T3 no longer grants unstoppable during channelBuff: Last Stand now grants +50% Spirit Resist during channelWraithNerf: Telekinesis cast time increased from 0.6 to 0.7Nerf: Telekinesis damage reduced from 200 to 175YamatoBuff: Shadow Transformation now affects the grapple time speedBuff: Shadow Transformation duration increased from 4s to 6sNerf: Shadow Transformation no longer prevents deathBuff: Shadow Transformation now grants +60% Bullet and Spirit ResistBuff: Shadow Transformation now heals for 30% hp (done after the dispel)Buff: Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session) That is everything from the latest Deadlock update. Which part of the Deadlock update are you most excited to test out? Tell us in the comments below.

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