Deadlock Patch Notes October 10 Ranked Mode Buffs Nerfs Other Changes

Ranked Mode is Finally Here

By far the biggest change coming to the game is a new Deadlock Ranked mode. The developers are experimenting with the new mode during the early stages of development, with plans to refine it in the future. The Ranked mode aims to concentrate players in specific time windows, allowing them to participate in matches with a primary focus on game quality.
Players must have completed 50 games to qualify to play Ranked matches. Those with behavioral restrictions, such as voice or text bans, will be ineligible. The queue is currently solo-only and is open from 1 PM to 4 PM and 7 PM to 10 PM in respective time zones each day. Each region offers multiple time zones to choose from, with the option to change region selection once a week. Players will be automatically assigned to the server within their region that provides the best ping for the match.
Within this mode, players will only be matched with others of the same medal rank. There are 11 total medals, each with 6 levels. The medal and level of each player will be visible in ranked games.
Every Tuesday at 8 PM GMT, an algorithm will evaluate players’ performance based on their games, the performance of their opponents, and other factors. Medals will be updated weekly to ensure a more accurate assessment of skill, rather than a per-game numerical adjustment. To ensure sufficient data for comparison, players must complete at least 7 games to be eligible for a rank that week. If a player falls short of 7 games, their medal will be marked as undefined until they play enough to earn a new one.
According to the Deadlock patch notes for October 10, the ranked mode will open next Tuesday, October 15th at 8 PM GMT. The initial medals will be awarded globally on the following Tuesday, October 22nd at 8 PM GMT. Players will have access to a panel displaying their previous medal history.

General Changes

We now have a 3rd casting mode, Quick Cast. Using this key shows range/radius/etc on key down, then on key up acts like Instant Cast. The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast. Deadlock patch notes for October 10 also add the input buffering for ability usage. If you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped. Sharing a Public build in Deadlock is way easier now. You will now see a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends. If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build. For private lobbies, added the ability to swap players on both teams with a button press. In addition, players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams. Added “Allow Duplicate Heroes” setting in Private Lobbies Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm) Added per-player voice volume slider (accessible by clicking on a player via the ESC menu) Pausing is no longer allowed in the first three minutes of the game Added Thai and Indonesian localization Replaced the temp Yamato VO with a new translation spoken by a native actress Added Stomp AoE range indication as the Walker is about to use the ability Updated the way status effects are shown above the healthbar Fixed troopers being unreliable to shoot while on the zipline Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls Fixed AFK kick detection not working properly Added Crit Bonus Scale tooltip to the Weapon stats in the shop Fixed the ESC key not working on the private lobbies page Fixed respawn music not playing while spectating another player Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot Fixed Streamer mode not persisting between game relaunches Keybinds in settings now select the hero you’re playing when you navigate to the Keybinds tab The rescue beam now shows a heal indicator if you heal someone with it Fixed Debuff Reducer causing Teleporters to be faster Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up Enabled Middle Mouse for “pinging” minimap Enabled the ability to middle mouse click players on the top bar Fixed Shiv’s Killing Blow sometimes sending him into orbit Fixed Shiv’s Killing Blow continuing to do damage while being teleported by Quantum Entanglement Fixed Quantum Entanglement’s camera position animations not being smooth Yamato’s Flying Strike now also cancels when the target is out of the world (like with Quantum Entanglement) Fixed Pausing not working when using hero-specific key binds Lash’s Death Slam now has clearer visual states to indicate when someone is successfully locked in Fixed some cases where Grey Talon’s trap effects would be stuck in the world Updated ground strike preview cone to have a little more information on shape & outer bounds Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately Fixed issues with Bots not using ziplines properly Added Return Fire proc sound Added Metal Skin proc sound Updated McGinnis Heavy Barrage sound Added Guardian and Walker death notification sound for all players Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player Fixed hero death UI sound playing inconsistently Added bullet evasion sound effects Updated Kelvin weapon fire audio Updated Infernus weapon fire audio Improved clarity for hero roster selection VO Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground Re-enabled weapon-specific reload sounds Abrams Life Siphon fades to 50% opacity after initial start to improve visibility Added Healing Rite cast sound Added Rescue Beam heal and pull loop sounds Added Health Nova cast sound Added Return Fire cast sound Revised Metal Skin cast sound Added Colossus cast and loop sounds Added echo to Echo Shard cast sound Added Silence Glyph cast and hit sounds Added Ammo Scavenger proc sound Added Restorative Shot proc sound Added Toxic Bullets proc variations Added a distance fade to the Soul Shredder debuff effect and tweaked colors to reduce visual noise Improved visibility on Spiritual Overflow effects when heroes are airborne Reworked visual effects for puddle punch Updated “getting started” VO for the ability points tab to match the text Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc). The patron once again will warn you when your Walkers are under attack The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker Increased the time you need to carry the urn before the urn nags about not being delivered Fixed more instances of the wrong name for a hero being called out If you’re Dynamo or Krill, you can now ping during your ult to alert your allies Mirage still loves the Djinn, but he yells about them less frequently Added new custom charge and light melee and parry animations for Bebop Added improvements for meleeing while using Siphon Life (book now floats and hand makes a fist) Updated Grey Talon root effect for the trap Updated Grey Talon updated firing, projectile, and impact effects Updated Rain of Arrows effects New heavy melee animations added to Mo & Krill and Ivy Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches Inferno Catalyst effect revisions to help show range better Trooper death effects resolve quicker and more cleanly Mirage Djinn’s Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage Soul jar effect carry and dropoff revisions to reduce visual noise for carrier New Imports Building New Taxi Stand building Replaced old retaining wall Replaced block-in park bridges

Misc Gameplay Changes

Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it) Players now need to be within 19m (above the ramp) to attack a Lane Guardian Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min) Guardian damage vs players increased by 20% Medium Camps spawn time changed from 7 min to 5 min Hard Camps spawn time changed from 7 min to 8 min Teleporters open time changed from 10 min to 8 min Trooper spawn/bounty lane end time changed from 10 min to 8 min Vaults spawn time/interval changed from 10/5 to 8/4 Golden Statues and Breakables spawn time changed from 3 min to 2 min Golden Statues bonuses upgrade time changed from 15 min to 10 min Golden Statue Health buff increased from 15/20 to 20/30 Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power) Mid Boss now has 15 regen Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid-boss death (further deaths don’t increase) Mid Boss rejuvenator respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid-boss death (further deaths don’t increase) Urn now causes the runner to be revealed on the minimap Heavy Melee against the urn runner now causes them to drop the urn Urn delivery now gives each player on your team a Golden Statue permanent buff Urn bounty increased by 15% Urn now falls down from the sky a little bit faster The comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead) Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35% Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses, etc, but still take damage from player-summoned units) All heroes’ move speed increased by 0.3 (Enduring Speed reduced by 0.3) Bullet and Spirit Lifesteal now stack diminishingly

Massive Teleporter Changes

Deadlock teleporters have received some massive changes. Teleporters now grant +3 m/s for 5s after arriving at the other side Updated teleporter locations. You will now find ten teleporters in Deadlock.
There are now two teleporters on both sides of the map to travel between the side lane walkers. These walker teleporters are perfect for rotation as they add more to the defense of your base.
Both the underground tunnels now have teleporters. However, the traveling points between these devices are different. Underground teleporters will now go between the Subway and Tunnel on the same side of the map.

Lane Changes

Widened stairs from Shrines back to the player spawn area Added ledge to mantle back up to the player spawn area from the pit Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas Added upper-level connection through the Subway Entrance building

Garage and Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof Moved Guardians back slightly further from the stairs down to the canal Widened channels surrounding Mid Temple slightly Widened archways between Mid Temple channels

Item Buffs and Nerfs

45 shop items got balancing changes, buffs, and nerfs from Deadlock Patch on October 10. We have divided them into buffs and nerfs sections below.

All Item Buffs

Here are all the shop items that got buffs in the Deadlock Patch notes for October 10: PreviewItemChangesBasic MagazineAmmo increased from 24% to 26%Long RangeAmmo increase from 20% to 25%Tesla BulletsSpirit scaling increased from 0.13 to 0.16Alchemical FireNow behaves like other grenades and does not bounce off wallsBase DPS increased from 45 to 55FrenzyLow HP threshold increased from 40% to 50%SilencerSpirit Power increased from 12 to 18Vampiric BurstAdded ammo on active increased from +50% to +75%Cooldown reduced from 37s to 34sSpiritual OverflowNo longer grants +20% Fire RateUpon activation, grants +35% Fire RateActivated Spirit Power increased from +45 to +50Extra RegenRegen increased from 2.8 to 3Ammo increased from 8% to 10%Extra StaminaStamina Recovery increased from 14% to 16%Fire Rate reduced from 7% to 6%Now gives +25 HealthExtra HealthWeapon Damage increased from 5% to 6%Restorative LocketSpirit Resist increased from 8% to 10%Now grants +1 SprintHealth NovaSpirit Power increased from +4 to +6FortitudeHealth increased from +300 to +325LifestrikeHeal increased from 55% of melee damage to 65%Superior StaminaStamina Recovery increased from 20% to 25%Veil WalkerSpeed increased from 3 to 4LeechWeapon Damage increase from +15% to +20%Spirit Power increased from +12 to +18Siphon BulletsHP Steal Per Bullet increased from 45 to 50Extra SpiritSpirit Power increased from 9 to 10Ammo ScavengerSpirit Power Per Soul reduced from 2 to 1Max Stacks increased from 10 to 20Withering WhipNo longer grants +50 HealthNow grants +100 Bullet ShieldCooldown reduced from 26s to 22sCold FrontCooldown reduced from 34s to 28sImproved SpiritSpirit Power increased from +23 to +28Max Health damage reduced from 9% to 7%Superior CooldownNow grants +100 Spirit ShieldKnockdownCooldown reduced from 48s to 40s

All Item Nerfs

Here are all the shop items that got nerfs in the Deadlock October 10 patch: PreviewItemChangesMonster RoundsWeapon Damage vs NPCs reduced from 35% to 30%Restorative ShotWeapon Damage reduced from 8% to 7%Melee ChargeCooldown increased from 10.5s to 16sToxic BulletsBuildup is now 15% slowerRicochetRange reduced from 14m to 11mHealing RiteRegen duration increased from 17s to 19s (same total heal)Enduring SpeedMovespeed bonus reduced from 1.4 to 1.1 (all hero movement speed increased by 0.3)Slow resist reduced from 40% to 35%Return FireCooldown increased from 25s to 30sActive bullet resist reduced from 25% to 20%Combat BarrierWeapon Damage reduced from 25% to 22%Majestic LeapCooldown increased from 23s to 26sRescue BeamCast range reduced from 36m to 32mMystic VulnerabilityFixed it stacking with Escalating ExposureSlowing HexSlow reduced from 30% to 25%Improved BurstMax Health damage reduced from 9% to 7%Ethereal ShiftCan no longer end it earlyTorment PulsePulse interval is now fixed and does not get reduced with cooldown reductionEscalating ExposureSpirit Resist On Damage reduced from -15% to -12%Amp Per Stack reduced from 6% to 5%Duration reduced from 15s to 12sRefresherCooldown increased from 212s to 230sMystic ReverbSlow reduced from 50% to 40%

Hero Buffs and Nerfs

Some major Deadlock characters also receive massive balancing changes, buffs, and nerfs from Deadlock Patch on October 10. We have compiled them in different tables below.

All Hero Buffs

Here are all the gainers from the latest Deadlock Patch notes for October 10:

All Hero Nerfs

Here are all the losers from the latest Deadlock Patch notes for October 10: HeroChangesYamatoPower Slash cooldown increased from 8.5s to 10.5sPower Slash T2 now also reduces cooldown by 2sShadow Transformation no longer grants you bullet and spirit resistShadow Transformation duration reduced from 4.5s to 4sWraithCard Trick spirit scale reduced from 1.2 to 1.1Card Trick generation via melee reduced by 50%ViscousGoo Ball no longer triggers on hit effect while in Ethereal ShiftFixed Superior Stamina dash count not working with Goo BallGoo Ball stun duration reduced from 1s to 0.7sSplatter base damage reduced from 100 to 90Splatter T2 reduced from +70 to +60Splatter Spirit damage scale increased from 1.5 to 1.9Fixed Instant Cast not working for Puddle PunchVindictaReverted recent falloff damage changesFall off increased from 58m (default) to 64mBullet damage growth per boon reduced from 0.79 to 0.55Flight duration no longer scales with Spirit PowerFlight T2 now increases flight duration by 6sFlight bonus move speed above base now scales at 50% effectivenessNo longer has -10% base bullet resistHealth growth per boon reduced from 20 to 15Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)Stake duration reduced from 2s to 1.75sAssassinate bonus souls is now unsecuredShooting while flying now has similar speed impact as on the groundFlight air acceleration decreased a littleVindicta: Crow Familiar % damage no longer affects Mid BossPocketShotgun falloff start reduced from 22m to 16mEnchanter’s Satchel damage now respects line of sightEnchanter’s Satchel now shows an aoe indicator for Pocket while channelingAffliction DPS Spirit Power scaling reduced from 0.4 to 0.34Barrage radius reduced from 6.5m to 4.5mBarrage T3 now also increases radius by 2mParadoxBullet growth per boon increased from 0.33 to 0.45Time Wall bullet duration reduced from 1s to 0.7sFixed Time Wall not being spawned when looking down while castingParadoxical Swap cooldown increased from 48s to 65sParadoxical Swap range reduced from 30m to 25mParadoxical Swap T1 now reduces cooldown by 15sParadoxical Swap T3 now increases range by 20mPulse Grenade radius reduced from 7m to 6mPulse Grenade Damage Amp per Stack increased from 5% to 6%Pulse Grenade T3 no longer increases Damage Amp by 2%Pulse Grenade T3 now also increases the radius by 1m per pulseMcGinnisNo longer has +25% Spirit ResistNow has +15% Bullet ResistMini Turrets T1 no longer grants +1 chargeMini Turrets duration reduced from 30s to 24sMini Turrets cooldown reduced from 30s to 24sMini Turrets health scaling reduced from 30% to 20%Mini Turrets recharge time reduced from 5s to 3sMini Turrets cast range increased from 15m to 20mMini Turret damage reduction against troopers/neutrals increased from -40% to -50%Mini Turret damage reduction against objectives increased from -60% to -70%Fixed Ricochet not bouncing off of Mini TurretsMini Turret spawn time reduced from 1s to 0.25sMini Turret attack delay reduced from 0.35s to 0.2sHeavy Barrage radius increased from 4.5m to 5mLashBase bullet damage reduced from 10 to 9Flog Heal vs heroes reduced from 80% to 70%Flog Heal vs creeps reduced from 30% to 25%Lady GeistFixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hitLife Drain can now be alternate-casted on allied heroesAdded double tap accidental protection for Life Drain to help against instant cancellationsMalice slow duration reduced from 6s to 4sMalice amp duration reduced from 16s to 13sYou can now see how many Malice stacks you have on you as the opponentIvyImproved default camera positionTake Flight control keys are now similar to Vindicta’sFixed some issues with control on Take Flight when near a wallInfernusCatalyst Damage Amp reduced from 25% to 20%Catalyst T3 Damage Amp increased from 15% to 20%Grey TalonArrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)Fixed Rain of Arrows alternate cast causing you to hit the ground soon after castFixed Guided Owl colliding with nearby objects during castFire Rate no longer scales with Spirit PowerBase bullet damage now scales with Spirit Power (0.1)Guided Owl 3s grace period for kill increased to 4sFixed Guided Owl grace period still requiring that he gets the kill, rather than the target just dieMovespeed no longer scales with Spirit PowerBase stamina increased from 3 to 4DynamoQuantum Entanglement cooldown increased from 12.5s to 15sQuantum Entanglement T3 now also also reduces cooldown by 4sFixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damageBebopSticky Bomb growth increased from 2.5% to 4% per stackSticky Bomb now loses 2 stacks on deathSticky Bomb now has 15 max stacksHook range increased from 25m to 30mHook now also hits enemy troopers, killing them instantlyFixed some cases where Hook would grab players from around cornersHyper Beam movement slow reduced from 30% to 25%Hyper Beam duration no longer scales with Spirit PowerHyper Beam duration increased from 8s to 10sUppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)AbramsBase health reduced from 600 to 570Health per boon increased from 32 to 34 (1048 vs 1046 total)Fixed shoulder charge sensitivity bugs that allowed you to turn more than intendedSeismic Impact now allows for some very minor movement to help nudge around small objects And these are all the changes introduced in the Deadlock patch for October 10. What are the key changes you loved in this patch? Are you enjoying Shiv getting more buffs with every update? Share your thoughts in the comments below.

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